Thursday 13 March 2014

Key Terms for PostModernism and 'The Worlds End' - Inspired by RW-








1) Self-reflexivity can be found everywhere in pop culture, for example the way the Scream series of movies has characters debating the generic rules behind the horror film.

2) irony and parody. Connected to the former point, is the tendency of postmodern artists, theorists, and culture to be playful or parodic. Shows or films will often parody themselves in mid-stride.

3) a breakdown between high and low cultural forms. Postmodernists often employ pop and mass-produced objects in more immediately understandable ways, even if their goals are still often complex (eg. Andy Warhol's commentary on mass production and on the commercial aspects of "high" art through the exact reproduction of a set of Cambell's Soup boxes).

4) retro. Postmodernists and postmodern culture tend to be especially fascinated with styles and fashions from the past, which they will often use completely out of their original context.

5) visuality and the simulacrum vs. temporality. Given the predominance of visual media (tv, film, media advertising, the computer), both postmodern art and postmodern culture gravitate towards visual (often even two-dimensional) forms. As a result, Baudrillard and others have argued (for example, through the notion of the simulacrum) that we have lost all connection to reality or history. Pop culture also keeps coming back to the idea that the line separating reality and representation has broken down.

6) late capitalism. There is also a general sense that the world has been so taken over by the values of capitalist acqusition that alternatives no longer exist. One symptom of this fear is the predominance of paranoia narratives in pop culture. This fear is, of course, aided by advancements in technology, especially surveillance technology, which creates the sense that we are always being watched.

7) disorientation. MTV culture is, again, sometimes cited as an example as is postmodern architecture, which attempts to disorient the subject entering its space. Another example may be the popularity of films that seek to disorient the viewer completely through the revelation of a truth that changes everything that came before (Inception)

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